Forum içeriğine ve tüm hizmetlerimize erişim sağlamak için foruma kayıt olmalı ya da giriş yapmalısınız. Foruma üye olmak tamamen ücretsizdir.
es_extended/server içerisindeki paycheck.lua'yıarkadaşlar selamun aleykum maze bank maaş bildirimini nasıl açabilirim sol alta almak istiyorum ben bunu yukarıdan çıkıyor bunun aynısını nasıl yapabilirim
SX.StartPayCheck = function()
function payCheck()
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_help', salary) })
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function (society)
if society ~= nil then -- verified society
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function (account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney('bank', salary)
account.removeMoney(salary)
TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) })
else
TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('company_nomoney', salary) })
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) })
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) })
end
end
end
SetTimeout(Config.PaycheckInterval, payCheck)
end
SetTimeout(Config.PaycheckInterval, payCheck)
end
ESX.StartPayCheck = function()
function payCheck()
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary), 'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function (society)
if society ~= nil then -- verified society
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function (account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney('bank', salary)
account.removeMoney(salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end
end
SetTimeout(Config.PaycheckInterval, payCheck)
end
SetTimeout(Config.PaycheckInterval, payCheck)
end
Bunu denediniz mi?Paycheck.lua yı
Bu şekilde yapıpKod:SX.StartPayCheck = function() function payCheck() local xPlayers = ESX.GetPlayers() for i=1, #xPlayers, 1 do local xPlayer = ESX.GetPlayerFromId(xPlayers[i]) local job = xPlayer.job.grade_name local salary = xPlayer.job.grade_salary if salary > 0 then if job == 'unemployed' then -- unemployed xPlayer.addAccountMoney('bank', salary) TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_help', salary) }) elseif Config.EnableSocietyPayouts then -- possibly a society TriggerEvent('esx_society:getSociety', xPlayer.job.name, function (society) if society ~= nil then -- verified society TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function (account) if account.money >= salary then -- does the society money to pay its employees? xPlayer.addAccountMoney('bank', salary) account.removeMoney(salary) TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) }) else TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('company_nomoney', salary) }) end end) else -- not a society xPlayer.addAccountMoney('bank', salary) TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) }) end end) else -- generic job xPlayer.addAccountMoney('bank', salary) TriggerClientEvent('mythic_notify:client:SendAlert', xPlayer.source, { type = 'inform', text = _U('received_salary', salary) }) end end end SetTimeout(Config.PaycheckInterval, payCheck) end SetTimeout(Config.PaycheckInterval, payCheck) end
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