local crouched = false
Citizen.CreateThread( function()
while true do
Citizen.Wait( 1 )
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
DisableControlAction( 0, 36, true ) -- INPUT_DUCK
if ( not IsPauseMenuActive() ) then
if ( IsDisabledControlJustPressed( 0, 36 ) ) then
RequestAnimSet( "move_ped_crouched" )
while ( not HasAnimSetLoaded( "move_ped_crouched" ) ) do
Citizen.Wait( 100 )
end
if ( crouched == true ) then
ResetPedMovementClipset( ped, 0 )
crouched = false
elseif ( crouched == false ) then
SetPedMovementClipset( ped, "move_ped_crouched", 0.25 )
crouched = true
end
end
end
end
end
end )bunu bi cliente yapıştır