- Katılım
- 2 yıl 4 ay 7 gün
- Mesajlar
- 14
- Discord
- ahmetcelix#1001
EN
THIS HEALTHSYSTEM DEVELOPED FOR QBCORE WILL GIVE YOUR PLAYERS A BETTER ROLE-PLAYING EXPERIENCE WHEN PLAYERS TAKE DAMAGE, THE GAUGE WILL SHOW THE DAMAGE IN DETAIL AND GRADUALLY, AND CAN BE TURNED ON CONTINUOUSLY IF DESIRED IT CAN BE LEFT OR ONLY VISIBLE WHEN DAMAGED WE OFFER YOU THE MOST EDITABLE SYSTEM POSSIBLE WITH DETAILED CONFİG WE OFFER YOU THE MOST EDITABLE SYSTEM POSSIBLE WITH DETAILED CONFİG YOU CAN CONTACT US IN CASE OF ANY PROBLEMS
TR
QBCORE İÇİN GELİŞTİRİLEN BU SAĞLIK SİSTEMİ OYUNCULARINIZA DAHA İYİ BİR ROL YAPMA DENEYİMİ SUNACAK OYUNCULAR HASAR ALDIĞINDA GÖSTERGE HASARI DETAYLI VE KADEMELİ OLARAK GÖSTERECEK İSTENİRSE SÜREKLİ AÇILABİLİR VEYA İSTENİRSE SADECE HASAR ALINDIĞINDA GÖRÜLEBİLİR DETAYLI CONFIG İLE SİZE MÜMKÜN OLAN EN DÜZENLENEBİLİR SİSTEMİ SUNUYORUZ HERHANGİ BİR SORUN DURUMUNDA BİZİMLE İLETİŞİME GEÇEBİLİRSİNİZ
CONFIG
Linkleri,görmek için
Giriş yap veya üye ol.
Linkleri,görmek için
Giriş yap veya üye ol.
//
Kod:
Config = {}
Config.Colors = {
"#ff000000", -- NORMAL
"#ffa20070", -- MIDDLE
"#ff00009f", -- DANGER
"#000000", -- BLACK
}
Config.Filter = "MP_deathfail_night"
Config.DisableWeaponUseWhenBothArmsInjured = true -- Disable weapon use when both arms are injured
Config.ArmInjuryThreshold = 25 -- Threshold health value for arms to disable weapon use
Config.NotifyMessageWhenArmsInjured = "You can't use weapons with injured arms!"
Config.ShowHUD = "on_damage" -- Indicator setting: “always” -> always on, ‘on_damage’ -> show only when damaged
Config.Debug = false-- Debug mode: true -> active, false -> deactive
Config.HealItems = {
["ifaks"] = {
healAmount = 40,
progressBar = {
duration = 5000,
label = "Applying Bandage...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@world_human_clipboard@male@idle_a",
anim = "idle_c",
flags = 49,
}
},
["allhealitem"] = {
healAmount = 50,
progressBar = {
duration = 7000,
label = "Using Medical Item...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@world_human_clipboard@male@idle_a",
anim = "idle_c",
flags = 49,
}
}
}
Config.OperateItems = {
-- Bones :
--["head"]
--["thorax"]
--["stomach"]
--["leftArm"]
--["rightArm"]
--["leftLeg"]
--["rightLeg"]
["bandage"] = {
healAmount = 100,
healBones = {"thorax", "stomach"},
progressBar = {
duration = 8000,
label = "Operating...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "anim@heists@box_carry@",
anim = "idle",
flags = 49,
}
},
["specifichealitem"] = {
healAmount = 70,
healBones = {"head", "leftArm", "rightArm"},
progressBar = {
duration = 6000,
label = "Using Surgical Tool...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@medic@standing@kneel@base",
anim = "base",
flags = 49,
}
}
}
-- Debug messages
Config.Messages = {
GeneralDamageApplied = "General damage applied (burning, drowning, etc.).",
BoneDamageWarning = "Warning: Unable to reduce health for bone: ",
InvalidBoneID = "Warning: Invalid or undefined bone ID: ",
}
Moderatör tarafında düzenlendi: