Citizen.CreateThread(function() | |
| while true do |
| Citizen.Wait(0) |
| |
| |
| SetCreateRandomCops(false) |
| SetCreateRandomCopsNotOnScenarios(false) |
| SetCreateRandomCopsOnScenarios(false) |
| SetGarbageTrucks(false) |
| SetRandomBoats(false) |
| SetVehicleDensityMultiplierThisFrame(0.0) |
| SetPedDensityMultiplierThisFrame(0.0) |
| SetRandomVehicleDensityMultiplierThisFrame(0.0) |
| SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0) |
| SetParkedVehicleDensityMultiplierThisFrame(0.0) |
| |
| |
| local x,y,z = table.unpack(GetEntityCoords(PlayerPedId())) |
| ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false) |
| RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0); |
| end |
| end) |
eğer böyle bir kodlar varsa dosyalardan birinde onları sil düzelir