[2] = {
info = {
name = "Motel", -- blipde ve bildirimlerde gözüken otel ismi
showblip = true, -- blip açma kapama
sprite = 476, -- blip stili (https://wiki.rage.mp/index.php?title=Blips)
color = 27, -- blip rengi (https://wiki.rage.mp/index.php?title=Blips sayfanın en altında renklerin kodları var)
coords = vector3(504.17, 214.82, 102.9), -- blipin haritada yeri ve mesafe blok kontrolü için olan koordinat (otelin tam ortasına koyun)
reception = {x = 491.14, y = 214.7, z = 104.75}, -- resepsiyon menüsü koordinatı
doorhash = -711771128, -- kapının obje hash i (eğer sadece objenin ismini biliyorsanız GetHashKey("motels_door_r") tarızınıda kullanabilirsiniz)
owner = "", -- motel sahibi identifier
expense = 20000, -- motelin gideri
auto_pay = false, -- burayı değiştirmeyin
debt = 0, -- burayıda değiştirmeyin
buzz = false, -- bu özellik false kalsın daha gelmedi sorun çıkartır true yaparsanız
},
rooms = { -- odaların infosu
[1] = {door = vector3(488.62, 223.54, 104.75), h = 250.347, stash = vector3(487.87, 234.15, 104.75), clothe = vector3(489.72, 230.39, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[2] = {door = vector3(496.39, 237.15, 104.75), h = 159.930, stash = vector3(507.21, 237.91, 104.75), clothe = vector3(503.79, 236.91, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[3] = {door = vector3(508.59, 232.83, 104.75), h = 159.912, stash = vector3(519.4, 233.49, 104.75), clothe = vector3(516.06, 232.39, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[4] = {door = vector3(520.77, 228.31, 104.75), h = 159.930, stash = vector3(531.55, 229.12, 104.75), clothe = vector3(528.17, 228.15, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[5] = {door = vector3(531.36, 222.66, 104.75), h = 70.1039, stash = vector3(532.15, 211.79, 104.75), clothe = vector3(531.13, 215.15, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[6] = {door = vector3(527.27, 211.27, 104.75), h = 70.1039, stash = vector3(527.94, 200.46, 104.75), clothe = vector3(526.98, 203.85, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[7] = {door = vector3(522.89, 199.93, 104.75), h = 70.1039, stash = vector3(523.85, 189.07, 104.75), clothe = vector3(522.69, 192.45, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[8] = {door = vector3(517.45, 190.35, 104.75), h = 339.843, stash = vector3(506.62, 189.66, 104.75), clothe = vector3(510.01, 190.68, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[9] = {door = vector3(491.42, 199.78, 104.75), h = 340.097, stash = vector3(480.61, 199.14, 104.75), clothe = vector3(484.19, 200.0, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[10] = {door = vector3(482.03, 205.09, 104.75), h = 250.045, stash = vector3(481.3, 215.96, 104.75), clothe = vector3(482.18, 212.41, 104.75), obj = nil, locked = true, locked2 = true, data = {}},
[11] = {door = vector3(491.37, 199.93, 108.31), h = 340.304, stash = vector3(480.65, 199.11, 108.31), clothe = vector3(484.16, 200.05, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[12] = {door = vector3(481.91, 205.18, 108.18), h = 250.050, stash = vector3(481.33, 215.99, 108.31), clothe = vector3(482.28, 212.66, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[13] = {door = vector3(486.06, 216.42, 108.31), h = 250.141, stash = vector3(485.44, 227.24, 108.31), clothe = vector3(486.29, 223.85, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[14] = {door = vector3(490.31, 227.95, 108.31), h = 250.006, stash = vector3(489.62, 238.78, 108.32), clothe = vector3(490.59, 235.3, 108.32), obj = nil, locked = true, locked2 = true, data = {}},
[15] = {door = vector3(496.47, 237.26, 108.31), h = 159.930, stash = vector3(507.22, 237.93, 108.32), clothe = vector3(515.76, 232.49, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[16] = {door = vector3(520.82, 228.21, 108.31), h = 159.938, stash = vector3(519.4, 233.49, 108.31), clothe = vector3(528.04, 228.13, 108.32), obj = nil, locked = true, locked2 = true, data = {}},
[17] = {door = vector3(520.85, 228.11, 108.31), h = 160.076, stash = vector3(531.61, 229.08, 108.32), clothe = vector3(527.89, 228.2, 108.32), obj = nil, locked = true, locked2 = true, data = {}},
[18] = {door = vector3(531.5, 222.59, 108.31), h = 70.1417, stash = vector3(532.04, 211.78, 108.32), clothe = vector3(531.02, 215.31, 108.32), obj = nil, locked = true, locked2 = true, data = {}},
[19] = {door = vector3(526.82, 211.35, 108.31), h = 70.1153, stash = vector3(527.97, 200.49, 108.31), clothe = vector3(482.28, 212.66, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[20] = {door = vector3(522.95, 199.86, 108.31), h = 70.1039, stash = vector3(523.81, 189.1, 108.31), clothe = vector3(522.87, 192.7, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
[21] = {door = vector3(517.43, 190.45, 108.31), h = 340.097, stash = vector3(506.66, 189.67, 108.31), clothe = vector3(510.26, 190.67, 108.31), obj = nil, locked = true, locked2 = true, data = {}},
}
},