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Yardım Mechanicjob Depo Sorunu

  • Konbuyu başlatan Utinax
  • Başlangıç tarihi
  • Cevaplar 5
  • Görüntüleme 540

Utinax

Üye
FT Kullanıcı
Katılım
4 yıl 3 ay 1 gün
Mesajlar
341
Discord
Utinax#2450
Ben mekaniğin deposuna herhangi bir şey koyduğumda bir sorun olmadan koyabiliyorum. Fakat geri almak istediğimde itemi vermiyor ve şöyle bi hatayla karşılaşıyorum:

29282

Disc inventory kullanıyorum acaba bununla bi alakası var mı? Bu hatayı nasıl çözerim?
 
DF
server dosyasını atarmısın.
Kod:
ESX                = nil
PlayersHarvesting  = {}
PlayersHarvesting2 = {}
PlayersHarvesting3 = {}
PlayersCrafting    = {}
PlayersCrafting2   = {}
PlayersCrafting3   = {}

TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

if Config.MaxInService ~= -1 then
    TriggerEvent('esx_service:activateService', 'mechanic3', Config.MaxInService)
end

TriggerEvent('esx_phone:registerNumber', 'mechanic3', _U('mechanic_customer'), true, true)
TriggerEvent('esx_society:registerSociety', 'mechanic3', 'mechanic3', 'society_mechanic3', 'society_mechanic3', 'society_mechanic3', {type = 'private'})

local function Harvest(source)
    SetTimeout(4000, function()

        if PlayersHarvesting[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count

            if GazBottleQuantity >= 5 then
                TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
            else
                xPlayer.addInventoryItem('gazbottle', 1)
                Harvest(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startHarvest')
AddEventHandler('esx_mechanicjob3:startHarvest', function()
    local _source = source
    PlayersHarvesting[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('recovery_gas_can'))
    Harvest(source)
end)

RegisterServerEvent('esx_mechanicjob3:stopHarvest')
AddEventHandler('esx_mechanicjob3:stopHarvest', function()
    local _source = source
    PlayersHarvesting[_source] = false
end)

local function Harvest2(source)
    SetTimeout(4000, function()

        if PlayersHarvesting2[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count

            if FixToolQuantity >= 5 then
                TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
            else
                xPlayer.addInventoryItem('fixtool', 1)
                Harvest2(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startHarvest2')
AddEventHandler('esx_mechanicjob3:startHarvest2', function()
    local _source = source
    PlayersHarvesting2[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('recovery_repair_tools'))
    Harvest2(_source)
end)

RegisterServerEvent('esx_mechanicjob3:stopHarvest2')
AddEventHandler('esx_mechanicjob3:stopHarvest2', function()
    local _source = source
    PlayersHarvesting2[_source] = false
end)

local function Harvest3(source)
    SetTimeout(4000, function()

        if PlayersHarvesting3[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
            if CaroToolQuantity >= 5 then
                TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
            else
                xPlayer.addInventoryItem('carotool', 1)
                Harvest3(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startHarvest3')
AddEventHandler('esx_mechanicjob3:startHarvest3', function()
    local _source = source
    PlayersHarvesting3[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('recovery_body_tools'))
    Harvest3(_source)
end)

RegisterServerEvent('esx_mechanicjob3:stopHarvest3')
AddEventHandler('esx_mechanicjob3:stopHarvest3', function()
    local _source = source
    PlayersHarvesting3[_source] = false
end)

local function Craft(source)
    SetTimeout(4000, function()

        if PlayersCrafting[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count

            if GazBottleQuantity <= 0 then
                TriggerClientEvent('esx:showNotification', source, _U('not_enough_gas_can'))
            else
                xPlayer.removeInventoryItem('gazbottle', 1)
                xPlayer.addInventoryItem('blowpipe', 1)
                Craft(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startCraft')
AddEventHandler('esx_mechanicjob3:startCraft', function()
    local _source = source
    PlayersCrafting[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('assembling_blowtorch'))
    Craft(_source)
end)

RegisterServerEvent('esx_mechanicjob3:stopCraft')
AddEventHandler('esx_mechanicjob3:stopCraft', function()
    local _source = source
    PlayersCrafting[_source] = false
end)

local function Craft2(source)
    SetTimeout(4000, function()

        if PlayersCrafting2[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count

            if FixToolQuantity <= 0 then
                TriggerClientEvent('esx:showNotification', source, _U('not_enough_repair_tools'))
            else
                xPlayer.removeInventoryItem('fixtool', 1)
                xPlayer.addInventoryItem('fixkit', 1)
                Craft2(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startCraft2')
AddEventHandler('esx_mechanicjob3:startCraft2', function()
    local _source = source
    PlayersCrafting2[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('assembling_repair_kit'))
    Craft2(_source)
end)

RegisterServerEvent('esx_mechanicjob3:stopCraft2')
AddEventHandler('esx_mechanicjob3:stopCraft2', function()
    local _source = source
    PlayersCrafting2[_source] = false
end)

local function Craft3(source)
    SetTimeout(4000, function()

        if PlayersCrafting3[source] == true then
            local xPlayer = ESX.GetPlayerFromId(source)
            local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count

            if CaroToolQuantity <= 0 then
                TriggerClientEvent('esx:showNotification', source, _U('not_enough_body_tools'))
            else
                xPlayer.removeInventoryItem('carotool', 1)
                xPlayer.addInventoryItem('carokit', 1)
                Craft3(source)
            end
        end

    end)
end

RegisterServerEvent('esx_mechanicjob3:startCraft3')
AddEventHandler('esx_mechanicjob3:startCraft3', function()
    local _source = source
    PlayersCrafting3[_source] = true
    TriggerClientEvent('esx:showNotification', _source, _U('assembling_body_kit'))
    Craft3(_source)
end)

RegisterServerEvent('esx_mechanicjob3:stopCraft3')
AddEventHandler('esx_mechanicjob3:stopCraft3', function()
    local _source = source
    PlayersCrafting3[_source] = false
end)

RegisterServerEvent('esx_mechanicjob3:onNPCJobMissionCompleted')
AddEventHandler('esx_mechanicjob3:onNPCJobMissionCompleted', function()
    local _source = source
    local xPlayer = ESX.GetPlayerFromId(_source)
    local total   = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max);

    if xPlayer.job.grade >= 3 then
        total = total * 2
    end

    TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic3', function(account)
        account.addMoney(total)
    end)

    TriggerClientEvent("esx:showNotification", _source, _U('your_comp_earned').. total)
end)

ESX.RegisterUsableItem('blowpipe', function(source)
    local _source = source
    local xPlayer  = ESX.GetPlayerFromId(source)

    xPlayer.removeInventoryItem('blowpipe', 1)

    TriggerClientEvent('esx_mechanicjob3:onHijack', _source)
    TriggerClientEvent('esx:showNotification', _source, _U('you_used_blowtorch'))
end)

ESX.RegisterUsableItem('fixkit', function(source)
    local _source = source
    local xPlayer  = ESX.GetPlayerFromId(source)

    xPlayer.removeInventoryItem('fixkit', 1)

    TriggerClientEvent('esx_mechanicjob3:onFixkit', _source)
    TriggerClientEvent('esx:showNotification', _source, _U('you_used_repair_kit'))
end)

ESX.RegisterUsableItem('carokit', function(source)
    local _source = source
    local xPlayer  = ESX.GetPlayerFromId(source)

    xPlayer.removeInventoryItem('carokit', 1)

    TriggerClientEvent('esx_mechanicjob3:onCarokit', _source)
    TriggerClientEvent('esx:showNotification', _source, _U('you_used_body_kit'))
end)

RegisterServerEvent('esx_mechanicjob3:getStockItem')
AddEventHandler('esx_mechanicjob3:getStockItem', function(itemName, count)
    local xPlayer = ESX.GetPlayerFromId(source)

    TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic3', function(inventory)
        local item = inventory.getItem(itemName)
        local sourceItem = xPlayer.getInventoryItem(itemName)

        -- is there enough in the society?
        if count > 0 and item.count >= count then

            -- can the player carry the said amount of x item?
            if sourceItem.limit ~= -1 and (sourceItem.count + count) > sourceItem.limit then
                TriggerClientEvent('esx:showNotification', xPlayer.source, _U('player_cannot_hold'))
            else
                inventory.removeItem(itemName, count)
                xPlayer.addInventoryItem(itemName, count)
                TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn', count, item.label))
            end
        else
            TriggerClientEvent('esx:showNotification', xPlayer.source, _U('invalid_quantity'))
        end
    end)
end)

ESX.RegisterServerCallback('esx_mechanicjob3:getStockItems', function(source, cb)
    TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic3', function(inventory)
        cb(inventory.items)
    end)
end)

RegisterServerEvent('esx_mechanicjob3:putStockItems')
AddEventHandler('esx_mechanicjob3:putStockItems', function(itemName, count)
    local xPlayer = ESX.GetPlayerFromId(source)

    TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic3', function(inventory)
        local item = inventory.getItem(itemName)
        local playerItemCount = xPlayer.getInventoryItem(itemName).count

        if item.count >= 0 and count <= playerItemCount then
            xPlayer.removeInventoryItem(itemName, count)
            inventory.addItem(itemName, count)
        else
            TriggerClientEvent('esx:showNotification', xPlayer.source, _U('invalid_quantity'))
        end

        TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_deposited', count, item.label))
    end)
end)

ESX.RegisterServerCallback('esx_mechanicjob3:getPlayerInventory', function(source, cb)
    local xPlayer    = ESX.GetPlayerFromId(source)
    local items      = xPlayer.inventory

    cb({items = items})
end)
 
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