- Katılım
- 4 yıl 15 gün
- Mesajlar
- 7
Merhabalar bugün sizlerle kendimin yapmış olduğu kashacters scriptini paylaşıcam. Script mantığı şu şekilde yapmış olduğunuz karakteri menü ekranında görüyorsunuz.
Bilgisayarımın kalitesi iyi olmadığından dolayı resim çekemedim.
Bu scripti kullana bilmek için yapmanız gerekenler:
skinchanger client.lua:
Kodunu eklemeniz yeticektir.
Thx for photo Yozzamain
Scriptin indirme linki :
Virus Total :
Yardım için : Kova#8041
Bilgisayarımın kalitesi iyi olmadığından dolayı resim çekemedim.
Bu scripti kullana bilmek için yapmanız gerekenler:
skinchanger client.lua:
Kod:
function ApplySkinForPed(ped ,skin)
for k,v in pairs(skin) do
Character[k] = v
end
if clothes ~= nil then
for k,v in pairs(clothes) do
if
k ~= 'sex' and
k ~= 'face' and
k ~= 'skin' and
k ~= 'age_1' and
k ~= 'age_2' and
k ~= 'eye_color' and
k ~= 'beard_1' and
k ~= 'beard_2' and
k ~= 'beard_3' and
k ~= 'beard_4' and
k ~= 'hair_1' and
k ~= 'hair_2' and
k ~= 'hair_color_1' and
k ~= 'hair_color_2' and
k ~= 'eyebrows_1' and
k ~= 'eyebrows_2' and
k ~= 'eyebrows_3' and
k ~= 'eyebrows_4' and
k ~= 'makeup_1' and
k ~= 'makeup_2' and
k ~= 'makeup_3' and
k ~= 'makeup_4' and
k ~= 'lipstick_1' and
k ~= 'lipstick_2' and
k ~= 'lipstick_3' and
k ~= 'lipstick_4' and
k ~= 'blemishes_1' and
k ~= 'blemishes_2' and
k ~= 'blush_1' and
k ~= 'blush_2' and
k ~= 'blush_3' and
k ~= 'complexion_1' and
k ~= 'complexion_2' and
k ~= 'sun_1' and
k ~= 'sun_2' and
k ~= 'moles_1' and
k ~= 'moles_2' and
k ~= 'chest_1' and
k ~= 'chest_2' and
k ~= 'chest_3' and
k ~= 'bodyb_1' and
k ~= 'bodyb_2'
then
Character[k] = v
end
end
end
SetPedHeadBlendData (ped, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true)
SetPedHairColor (ped, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
SetPedHeadOverlay (ped, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay (ped, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor (ped, Character['eye_color'], 0, 1) -- Eyes color
SetPedHeadOverlay (ped, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay (ped, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay (ped, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation (ped, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
SetPedHeadOverlayColor (ped, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
SetPedHeadOverlayColor (ped, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
SetPedHeadOverlayColor (ped, 4, 1, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
SetPedHeadOverlayColor (ped, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
SetPedHeadOverlay (ped, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor (ped, 5, 2, Character['blush_3']) -- Blush Color
SetPedHeadOverlay (ped, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay (ped, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay (ped, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay (ped, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor (ped, 10, 1, Character['chest_3']) -- Torso Color
SetPedHeadOverlay (ped, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
if Character['ears_1'] == -1 then
ClearPedProp(ped, 2)
else
SetPedPropIndex (ped, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
end
SetPedComponentVariation (ped, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
SetPedComponentVariation (ped, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
SetPedComponentVariation (ped, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
SetPedComponentVariation (ped, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
SetPedComponentVariation (ped, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
SetPedComponentVariation (ped, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
SetPedComponentVariation (ped, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
SetPedComponentVariation (ped, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
SetPedComponentVariation (ped, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
SetPedComponentVariation (ped, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
if Character['helmet_1'] == -1 then
ClearPedProp(ped, 0)
else
SetPedPropIndex (ped, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
end
if Character['glasses_1'] == -1 then
ClearPedProp(ped, 1)
else
SetPedPropIndex (ped, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
end
if Character['watches_1'] == -1 then
ClearPedProp(ped, 6)
else
SetPedPropIndex (ped, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
end
if Character['bracelets_1'] == -1 then
ClearPedProp(ped, 7)
else
SetPedPropIndex (ped, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
end
end
RegisterNetEvent('skinchanger:loadSkinToPed')
AddEventHandler('skinchanger:loadSkinToPed', function(ped, skin)
ApplySkinForPed(ped, skin)
end)
Kodunu eklemeniz yeticektir.
Thx for photo Yozzamain
Scriptin indirme linki :
Linkleri,görmek için
Giriş yap veya üye ol.
Virus Total :
Linkleri,görmek için
Giriş yap veya üye ol.
Yardım için : Kova#8041
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