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Rehber es_extended Araç Boya Livery Kaydetme Sorunu Çözümü

DansValley

Üye
FT Kullanıcı
Katılım
3 yıl 2 ay 6 gün
Mesajlar
414
Araçlarınızın Livery ve Boyası Kaydedilmiyorsa Aşağıdaki İşlemleri Yaparsanız Sorununuz Çözülecektir

es_extended -> client -> functions.lua (Bu RGB Renk destekleyen mekaniklerin rgb kaydetmesini sağlar. Çıkartma kaydetmeyide düzeltir.) Esx.game.getvehicleproperties & esx.setvehicleproperties'i bunla değiştirin

Gerekli Kodlar ;


Artık Esx Kullanmıyorum Zamanında Böyle Çözmüştüm
Faydam olduysa Ne mutlu Bana Bilgi Paylaştıkça Güzeldir
 
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siteye giremeyenler için kodlar
Kod:
ESX.Game.GetVehicleProperties = function(vehicle)
    if DoesEntityExist(vehicle) then
        local colorPrimary = GetVehicleCustomPrimaryColour(vehicle)
        local colorSecondary = GetVehicleCustomSecondaryColour(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        local extras = {}
 
        for extraId=0, 12 do
            if DoesExtraExist(vehicle, extraId) then
                local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
                extras[tostring(extraId)] = state
            end
        end
 
        return {
            model             = GetEntityModel(vehicle),
 
            plate             = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
            plateIndex        = GetVehicleNumberPlateTextIndex(vehicle),
 
            bodyHealth        = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
            engineHealth      = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
            tankHealth        = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
 
            fuelLevel         = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
            dirtLevel         = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
            color1            = table.pack(GetVehicleCustomPrimaryColour(vehicle)),
            color2            = table.pack(GetVehicleCustomSecondaryColour(vehicle)),
 
            pearlescentColor  = pearlescentColor,
            wheelColor        = wheelColor,
 
            wheels            = GetVehicleWheelType(vehicle),
            windowTint        = GetVehicleWindowTint(vehicle),
            xenonColor        = GetVehicleXenonLightsColour(vehicle),
 
            neonEnabled       = {
                IsVehicleNeonLightEnabled(vehicle, 0),
                IsVehicleNeonLightEnabled(vehicle, 1),
                IsVehicleNeonLightEnabled(vehicle, 2),
                IsVehicleNeonLightEnabled(vehicle, 3)
            },
 
            neonColor         = table.pack(GetVehicleNeonLightsColour(vehicle)),
            extras            = extras,
            tyreSmokeColor    = table.pack(GetVehicleTyreSmokeColor(vehicle)),
 
            modSpoilers       = GetVehicleMod(vehicle, 0),
            modFrontBumper    = GetVehicleMod(vehicle, 1),
            modRearBumper     = GetVehicleMod(vehicle, 2),
            modSideSkirt      = GetVehicleMod(vehicle, 3),
            modExhaust        = GetVehicleMod(vehicle, 4),
            modFrame          = GetVehicleMod(vehicle, 5),
            modGrille         = GetVehicleMod(vehicle, 6),
            modHood           = GetVehicleMod(vehicle, 7),
            modFender         = GetVehicleMod(vehicle, 8),
            modRightFender    = GetVehicleMod(vehicle, 9),
            modRoof           = GetVehicleMod(vehicle, 10),
 
            modEngine         = GetVehicleMod(vehicle, 11),
            modBrakes         = GetVehicleMod(vehicle, 12),
            modTransmission   = GetVehicleMod(vehicle, 13),
            modHorns          = GetVehicleMod(vehicle, 14),
            modSuspension     = GetVehicleMod(vehicle, 15),
            modArmor          = GetVehicleMod(vehicle, 16),
 
            modTurbo          = IsToggleModOn(vehicle, 18),
            modSmokeEnabled   = IsToggleModOn(vehicle, 20),
            modXenon          = IsToggleModOn(vehicle, 22),
 
            modFrontWheels    = GetVehicleMod(vehicle, 23),
            modBackWheels     = GetVehicleMod(vehicle, 24),
 
            modPlateHolder    = GetVehicleMod(vehicle, 25),
            modVanityPlate    = GetVehicleMod(vehicle, 26),
            modTrimA          = GetVehicleMod(vehicle, 27),
            modOrnaments      = GetVehicleMod(vehicle, 28),
            modDashboard      = GetVehicleMod(vehicle, 29),
            modDial           = GetVehicleMod(vehicle, 30),
            modDoorSpeaker    = GetVehicleMod(vehicle, 31),
            modSeats          = GetVehicleMod(vehicle, 32),
            modSteeringWheel  = GetVehicleMod(vehicle, 33),
            modShifterLeavers = GetVehicleMod(vehicle, 34),
            modAPlate         = GetVehicleMod(vehicle, 35),
            modSpeakers       = GetVehicleMod(vehicle, 36),
            modTrunk          = GetVehicleMod(vehicle, 37),
            modHydrolic       = GetVehicleMod(vehicle, 38),
            modEngineBlock    = GetVehicleMod(vehicle, 39),
            modAirFilter      = GetVehicleMod(vehicle, 40),
            modStruts         = GetVehicleMod(vehicle, 41),
            modArchCover      = GetVehicleMod(vehicle, 42),
            modAerials        = GetVehicleMod(vehicle, 43),
            modTrimB          = GetVehicleMod(vehicle, 44),
            modTank           = GetVehicleMod(vehicle, 45),
            modWindows        = GetVehicleMod(vehicle, 46),
            modLivery         = GetVehicleMod(vehicle, 48)
        }
    else
        return
    end
end
 
ESX.Game.SetVehicleProperties = function(vehicle, props)
    if DoesEntityExist(vehicle) then
        local colorPrimary = GetVehicleCustomPrimaryColour(vehicle)
        local colorSecondary = GetVehicleCustomSecondaryColour(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        SetVehicleModKit(vehicle, 0)
 
        if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
        if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
        if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
        if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
        if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0) end
        if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
        if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
        if props.color1 then SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) end
        if props.color2 then SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) end
        if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
        if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
        if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
        if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
 
        if props.neonEnabled then
            SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
            SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
            SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
            SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
        end
 
        if props.extras then
            for extraId,enabled in pairs(props.extras) do
                if enabled then
                    SetVehicleExtra(vehicle, tonumber(extraId), 0)
                else
                    SetVehicleExtra(vehicle, tonumber(extraId), 1)
                end
            end
        end
 
        if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
        if props.xenonColor then SetVehicleXenonLightsColour(vehicle, props.xenonColor) end
        if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
        if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
        if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
        if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
        if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
        if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
        if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
        if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
        if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
        if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
        if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
        if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
        if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
        if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
        if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
        if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
        if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
        if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
        if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
        if props.modTurbo then ToggleVehicleMod(vehicle,  18, props.modTurbo) end
        if props.modXenon then ToggleVehicleMod(vehicle,  22, props.modXenon) end
        if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
        if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
        if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
        if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
        if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
        if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
        if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
        if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
        if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
        if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
        if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
        if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
        if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
        if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
        if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
        if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
        if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
        if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
        if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
        if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
        if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
        if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
        if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
        if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
 
        if props.modLivery then
            SetVehicleMod(vehicle, 48, props.modLivery, false)
            SetVehicleLivery(vehicle, props.modLivery)
        end
    end
end
 
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