- Katılım
- 1 yıl 8 ay 14 gün
- Mesajlar
- 6
Şu salak bi elinde silahla kamera açısı değiştirme varya heh işte o bu
Herhangi bir client side atmanız yeterli.
local camtoggle = false
local cam = nil
local bekle = 1000
Citizen.CreateThread(function()
while true do
SetBlackout(false)
Citizen.Wait(bekle)
if IsPlayerFreeAiming(PlayerId())then
bekle = 0
if IsControlJustPressed(0, 246) then
if camtoggle then
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
camtoggle = false
else
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1)
AttachCamToPedBone(cam, PlayerPedId(), 31086, -0.3, -1.2, 0.1, GetEntityHeading(PlayerPedId()) + .0)
SetCamAffectsAiming(cam, false)
SetCamFov(cam, 50.0)
RenderScriptCams(true, true, 500, true, true)
camtoggle = true
guncel()
end
end
else
bekle = 1000
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
camtoggle = false
end
end
end)
function guncel()
Citizen.CreateThread(function()
while camtoggle do
Citizen.Wait(1)
SetCamRot(cam, GetEntityRotation(PlayerPedId(), 2), 2)
end
end)
end
Herhangi bir client side atmanız yeterli.
local camtoggle = false
local cam = nil
local bekle = 1000
Citizen.CreateThread(function()
while true do
SetBlackout(false)
Citizen.Wait(bekle)
if IsPlayerFreeAiming(PlayerId())then
bekle = 0
if IsControlJustPressed(0, 246) then
if camtoggle then
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
camtoggle = false
else
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1)
AttachCamToPedBone(cam, PlayerPedId(), 31086, -0.3, -1.2, 0.1, GetEntityHeading(PlayerPedId()) + .0)
SetCamAffectsAiming(cam, false)
SetCamFov(cam, 50.0)
RenderScriptCams(true, true, 500, true, true)
camtoggle = true
guncel()
end
end
else
bekle = 1000
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
camtoggle = false
end
end
end)
function guncel()
Citizen.CreateThread(function()
while camtoggle do
Citizen.Wait(1)
SetCamRot(cam, GetEntityRotation(PlayerPedId(), 2), 2)
end
end)
end