Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'stash',
label = 'Depo',
slots = 100
})
end)
Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'motel',
label = 'Dolap',
slots = 80
})
end)
Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'motelbed',
label = 'Yatak Altı',
slots = 80
})
end)
Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'cekmece',
label = "Dolap",
slots = 40
})
end)
Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'yatak',
label = "Yatak Altı",
slots = 40
})
end)
Citizen.CreateThread(function()
TriggerEvent('disc-inventoryhud:RegisterInventory', {
name = 'utk',
label = _U('utk'),
slots = 825
})
end)