Citizen.CreateThread(function()
local isDead = false
local hasBeenDead = false
local diedAt
while true do
Wait(0)
local player = PlayerId()
if NetworkIsPlayerActive(player) then
local ped = PlayerPedId()
if IsPedFatallyInjured(ped) and not isDead then
isDead = true
if not diedAt then
diedAt = GetGameTimer()
end
local killer, killerweapon = NetworkGetEntityKillerOfPlayer(player)
local killerentitytype = GetEntityType(killer)
local killertype = -1
local killerinvehicle = false
local killervehiclename = ''
local killervehicleseat = 0
if killerentitytype == 1 then
killertype = GetPedType(killer)
if IsPedInAnyVehicle(killer, false) == 1 then
killerinvehicle = true
killervehiclename = GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(killer)))
killervehicleseat = GetPedVehicleSeat(killer)
else killerinvehicle = false
end
end
local killerid = GetPlayerByEntityID(killer)
if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
else killerid = -1
end
if killer == ped or killer == -1 then
TriggerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
TriggerServerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
hasBeenDead = true
else
TriggerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
TriggerServerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
hasBeenDead = true
end
elseif not IsPedFatallyInjured(ped) then
isDead = false
diedAt = nil
end
-- check if the player has to respawn in order to trigger an event
if not hasBeenDead and diedAt ~= nil and diedAt > 0 then
TriggerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
TriggerServerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
hasBeenDead = true
elseif hasBeenDead and diedAt ~= nil and diedAt <= 0 then
hasBeenDead = false
end
end
end
end)
function GetPlayerByEntityID(id)
for i=0,32 do
if(NetworkIsPlayerActive(i) and GetPlayerPed(i) == id) then return i end
end
return nil
end
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